Showing posts with label necrons. Show all posts
Showing posts with label necrons. Show all posts

Sunday, 15 November 2020

Long overdue hobby updates



Hello everyone. I have been off the radar for almost 2 years now it appears from the date of my last post. Many a reason for this. Exams, new baby, new job, working on the house and garden, COVID etc etc. the blog(s) just fell by the wayside sadly. Hobby output is less now than previously but I’m still plodding on through the endless backlog. Sadly not gaming at present due to COVID (my last game was 8th edition). Still, today I am sitting down for a few hours and updating some things on both sites, as well as clearing out the spam comments. Hopefully this will be a more regular thing from now on but as my hobby output is less, there'll be less to share.

Previously I have let my love of loyalist marines dominate my hobby time, but am branching out now into other armies. The past 2 years I have expanded several fledgling armies into full blown complete collections, most notably imperial knights, death guard, genestealer cults and adeptus sororitas. These are collections that are fully assembled and basecoated. With a couple of hitches that is. I stupidly (after several weeks of hard labour) took a load of sisters and death guard outside to spray them on an unusually warm day. Long story short - the spray finish was rough rather than smooth on leaving me rather annoyed that I'd tripped at the final hurdle. I still need to strip a load of them.

For loyalists, I've made a good start to my sisters (another separate post on them coming up in a while) with a fair few fully painted. Several of my custom knight household are painted as things stand. The admech have been updated with all their bases done and 'most' models basecoated, though I am slowly ploughing through airbrushing chrome onto the vehicles. I have a small cadian (necromundan) infantry army which I have developed a speed painting technique for as seen below. I also have a leman russ tank division but am struggling to find a colour I like for them. Once I've decided I can blast through spraying them fairly quickly. 









Moving onto chaos now, I've done nothing in terms of daemons (except a copy of wrath n rapture gathering dust) but have collected a fair few chaos marines for an upcoming black legion project. I assembled an alpha legion force (Test models seen below) and also the aforementioned death guard - my only  army painted using contrast. (Note the skaven cultists)

 





 Lastly the xenos. No action for orks or tau, though I did paint up a fair few nids for a game at whw pre-COVID. I've recently started to put the finishing touches to my Alaitoc army incorporating some corsairs as swooping hawks and rebasing most of the army. I'm now starting to move on to updating my necrons with the new releases. Fingers crossed I will post up about my sisters soon as i'm particularly proud of them. Cheers. 

 






 

Sunday, 7 October 2018

Necron army showcase

Hi folks,

Time to get the shiny army out. These chaps are mostly coated in chrome or brass paint which makes them super shiny on the battlefield. Some green crystals to decorate the bases with and a few conversions with the lords / crypteks / destroyers / warriors and the flying base. Army pretty much complete - would love a tomb stalker and tesseract vault to round it off one day though. Cheers.








Sunday, 31 December 2017

Goodbye 2017 - and welcome 2018




Greetings folks. 

Hope everyone had a great Christmas and the end of 2017 is nigh. Non-marine projects have been pretty low key this year as expected but there's still been some love for them. To recap, my grand plan is to finish my Marine armies to a stage I'm happy with (which I hope to achieve by June latest next year - see my other blog) and then move on to non-marine/non-chaos projects before selling my soul to chaos entirely. Here's the run down:

Talons - I built up a couple of boxes of Talons and had a great game with them a few weeks back (land raider is a beast) - they look awesome on the tabletop and are rock hard in combat. Hoping to get more games in next year. 


Harlequins - Finally assembled the death masque sets and had a bit of a painting disaster when my corax white spray peppered them all. A day of stripping paint solved it and then I got a game in against death guard. Wow, they're fast but flimsy. One of my favourite model ranges GW produce. 


Eldar - When the codex dropped I split my Alaitoc force up to give me a smaller Alaitoc army and the beginnings of 4 smaller forces each representing a main craftworld. I aim to bolster these over time. The new codex makes Eldar a lot of fun to play with and I've got a couple of games in with them so far. I finally reassembled my poor, broken Phantom and got him sprayed up. Now I need to find somewhere to store him!


Necrons - earlier in the year  I had a Necron hobby sesh and now there are just a few scarab bases and characters needing a spray left. 


Genecults - The army I've been working on most recently as between Overkill, a FB trade buy and a couple of the Xmas box sets I've got a decent sized army. Only a few infantry and vehicles left to assemble and I can start spraying them up. 


Scenery - the past week I have had a good go through, assemble and spray of all the scenery I have to make it more tabletop friendly. Still missing LOS blocking terrain sadly but next year I am aiming to add a realm of battle to my collection and now I have scenery to populate it with. It will get its own post in the near future.


Going forward into 2018 I hope to transition from marines to non-Chaos armies in the first half of the year. The two armies I want to address mainly are Guard and Admech, both of which I have sitting in boxes waiting for some love. Towards the end of the year I then want to start moving towards Chaos, starting with Death guard. Obviously GW will throw some interesting releases out there over the next year (Sisters please!) so that's sure to shake things up a bit. As well as  getting the rest of the codexes updated and focussing on secondary games like Necromunda and Titanicus, I'm really curious to see what the next year holds for GW releases. Predictions: Khorne marines, Sisters of Battle, Arbites, more Primaris, Slaanesh daemons. We shall see.
All the best folks.

Wednesday, 6 April 2016

Hobby updates and a very belated welcome to 2016



Hi guys,
I posted on my other blog for the first time this year on Monday but it has been even longer for this Blog since I last posted anything. Exams, new job, house moving etc etc have made for less spare time and though I've squeezed in hobby / gaming, blogging has sadly fallen by the wayside. Still, now I should be able to post more regularly. Here are the things I've been working on so far and will continue to work on for the forseeable future.
Mechanicus:
I'm hoping to assemble a small Admech army and the start collecting set has been a great way to kick-off. So far I have 30 rangers/vanguard, a Dominus and two Onagers, so still a long way to go but at least it makes for a legal ar 
Genecult:
Wow, what a long time coming these models have been. And they don't disappoint in the slightest. Absolutely love the modern take on the designs and am thrilled that GW has revisited one of the armies / fluff pieces that have helped make 40k what it is today. I just hope that this means Eldar Exodites, Arbites etc are due some love too. Let's hope that both Genecult and Deathwatch get some further support later on in the form of Harlequin-style mini-releases and codexes. Paint scheme wise I've gone with Kraken to fall in line with the rest of my Tyranids, and with purple-tinted metallic mining gear, orange overalls and green rags. I used textured plasticard for basing all the larger models, but used my Iron Hands bases for the 25mm ones as they're getting replaced anyway. 


Necrons:
I have only just started dabbling again with these chappies. Essentially, I have 4 armies in boxes needing attention to get them up to speed. Luna Wolves and Necrons I am addressing this year, with Chaos and Imperial Guard next year. The Necrons effectively have a tomb awakened set needing assembly along with some undercoat / basecoat spraying and the update to 32mm. Should be quite the army once finished and very striking with the chrome / gold models and green crystals on bases. Along with Luna wolves, these chaps will be getting the most hobby attention between now and Summer.  

Tau:
I began my third phase of expansion with the Tau, investing in the new start collecting set, Commander, some spare turrets and eventually both a stormsurge and Supremacy suit. Most of it is now assembled and both undercoated and basecoated, but the big chap is packed away so only some in progress shots of him. Really love the new Tau kits and design aesthetic. As far as paint schemes go, I was initially intending on Tau sept ochre using the desert coloured army painter spray as a basecoat. However, I'm now torn between using a more zamesi desert colour and am working on side-by-side test models to compare. Outstanding models are the stormsurge, the big guns for the supremacy suit and a few drones / weapon systems / fire warriors then the army is all good to go.  



Eldar:
Curse my folly. Tragedy befell the tenuously balanced phantom as I took him to Alex's for an airbrush session. With no particular focus of trauma, the leg simply snapped at the hip joint and the whole thing ended up on the pavement. Luckily nothing major broke anywhere except at the joints. I have since consigned it to the cupboard in pieces where it will stay until after I have moved house. I have already got some more brass rod and intend to rework the leg position so he is still running and dynamic but so that the trailing foot is adjoined to the base for greater stability. Will be a while though. 

Sniff, before the fall. That's all folks.

Saturday, 28 February 2015

Necron Codex review - part 3 of 3


On to part 3, the final part of the codex review which will look at the detachments, formations and supplemental material.

Decurion detachment:
A new and interesting concept introduced here is the decurion detachment. What this allows is for the Necron player to have an additional way of organising their army in addition to the methods found in the main rulebook. (unbound, combined arms, allied). Effectively, you make up a detachment comprising formations (more on them below). This has the benefit of you being able to keep both the detachment benefits and in addition you get the individual formation benefits. There are restrictions within the detachment and, of course, the usual restrictions within the individual formations. The core formation here is the reclamation legion, which allows you to in turn take 0-1 royal court and 1-10 of any of the other detachments. For every legion you take, you can then add in the same. It's a really nice concept and obviously those who don't like it don't have to use it. The other added benefit is a shedload of formations added into the book.  The command benefit gained from taking a decurion is ever-living, granting a +1 to reanimation protocols and allowing models with living metal to ignore stunned and shaken - this is across the whole army and so is of great benefit if you can organise your army this way. Note that the Star God, Flayed ones and Deathmarks entries are simply chosen from the datasheets and are not a formation in themselves.
 
Reclamation Legion:
The core of the Decurion, the Legion formation grants the models within it move through cover and relentless, as well as allowing the Overlord and units within 12" of him to reroll reanimation protocol rolls of 1. The formation consists of 1 Overlord (or Zahndrekh, Trazyn, Anrakyr or a Command barge), 0-2 Lychguard, 1-4 Immortals, 2-8 Warriors, 1-3 Tomb blades and 0-3 Monoliths. This is a great flexible core to any army and a seemingly obvious sales plug for tomb blades by making them 1-3, though with the new rules chances are you'll want some anyway.



Royal Court:
No Longer a standard option in the army list, the court is now a formation consisting of a single Overlord (or one of the alternatives mentioned above), 1-3 Lords (Or Obyron) and 1-3 Crypteks (or Orikan/Szeras) as a single unit, and as independent characters they may split off and join other squads. They gain move through cover and relentless as with the Reclamation legion, but in addition the Overlord may reroll warlod traits if it is the Warlord.

Judicator Battalion:
Consisting of one unit of stalkers and 2 units of Praetorians, the battalion not only grants move through cover to the units but also target designated, which allows the player to nominate a single unit in line of sight to a stalker. All units in the formation can then reroll to hit, wound or penetrate vs this target until the end of the shooting phase. Potentially devastating if a priority target presents itself.



Destroyer Cult:
One destroyer Lord, 3 units of destroyers (3+ models each) and 0-1 heavy destroyer units. They gain move through cover and also can reroll warlord traits if chosen as a primary detachment. In addition to their preferred enemy, extermination protocols allows all models in the formation to re-roll failed to wound and armour penetration rolls in the shooting phase. Nice.



Deathbringer flight:
A formation of 2-4 doom scythes which allows you to add 2 to your BS when firing death rays at the same target for each preceding death ray shot. Also, enemy units within 12" or 2+ doom scythes have -1 leadership.

Living Tomb:
Consisting of an obelisk and 0-2 monoliths, the tomb requires all units to start in deep strike reserve. The Obelisk automatically arrives on the second turn and allows any monoliths arriving to not scatter if placed within 12". The tomb nexus rule grants monoliths the ability to immediately relocate a single infantry unit from reserves to disermbark at the same time the monolith arrives. A good way of getting an additional Lord of war onto the table and also stopping your monoliths from mishapping as well as getting units in from reserve fairly reliably. 



Annihilation Nexus:
A doomsday ark and 2 annihilation barges make up the nexus. The quantum deflection rule allows you to sacrifice a barges quantum shielding to reactivate the doomsday arks. Not that great to be honest as the barges are themselves an asset not to be easily sacrificed.



Canoptek Harvest:
This formation is composed of a single canoptek spyder, 1 unit of wraiths and one unit of scarabs. They all gain move through cover and relentless, but also get adaptive subroutines. This allows you to give the spyder and any units from the formation within 12" one of the following rules per turn: shred, fleet and reanimation protocols. Certainly the last one will be useful in keeping already durable units alive that extra bit longer to make it into combat.

Mephrit Dynasty Warlord traits and relics of the war in heaven:
Not technically a formation but I thought I would mention these items here while going over the Mephrit Dynasty (hate the paint scheme) formations from WD and exterminatus.
1 - Eternal will - warlord has eternal warrior
2 - Override protocols - warlords melee weapons have haywire USR
3 - Immortal arrogance - warlord and friendly necrons in 12" can reroll failed morale, pinning and fear tests.
4 - Mental Subroutines - Warlord has admantium will.
5 - Scorn of the ages - Warlord and his unit have hatred.
6 - Repair nanoscarabs - Warlord has it will not die USR.
The God shackle (cryptek only) - as long as the Cryptek remains alive a nominated C'tan shard gains +1 S/T.
Edge of eternity (Overlord only) - a warscythe with precision strikes.
Solar thermasite - (Overlord/Cryptek) - can reroll failed saves of 1 and gains +1S to ranged/melee.

Mephrit Dynasty Cohort
Effectively a Necron detachment if you wanted one as an alternative to the decurion. Essentially the same as a combined arms detachment just with 3-8 troops. Perks include rerolling for Mephrit Warlord traits and rerolling reanimation protocol rolls of 1 for troops. Note that you cannot take tesseract vaults.

Conclave of the burning one
This chap is the C'tan shard mentioned in Exterminatus and the formation consists of a C'tan Shard with 2 Crypteks which form a unit together - they can't be joined by any other characters but benefit from using the Shards toughness. While the Crypteks are alive the Shard gets feel no pain 5+, 6+ if only one is alive. This would seem to work well with the God Shackle, but as these rules were released before the Codex it's not quite clear if you have to take a Shard (Nightbringer/Deceiver) or if you can take a transcendent C'tan - the Burning one is clearly the Transcendent C'tan model just with the old Shard rules, but now the Shards all have disinct rules it's a bit unclear.

Zarathusa's Royal Decurion
The first of 3 mini-decurions, this one grants one of the following rules to the non-vehicle units in the formation: crusader, counter-attack, fearless, monster hunters. The overlord must be alive to benefit from it and you can change the rule at the beginning of each turn to suit the situation. The requirements are rather specific though, consisting of 1 overlord / immortals / ghost ark / stalker / deathmarks / doom scythe / praetorians and 2 units of warriors / wraiths.  

Anrakyr's strategic decurion
The benefits of this formation are rerolling to seize the initiative and being able to re-roll reserves as long as Anrakyr is alive. It consists of Anrakyr, 2 units of warriors and one of each immortals, ghost ark, doom scythe and deathmarks. 

The Guardians of Perdita
One of the formations made up of formations found in Exterminatus, this one is basically all 3 of the above formations combined (for larger games obviously) which in addition to their individual perks all benefit from Zarathusa's command benefits so long as he is still alive.

Mephrit Dynasty resurgence decurion
This mini WD formation is 2 units of warriors, 2 units of immortals and a monolith, which has the locus of resurrection rule. This allows the monolith to repair fallen models from the formation at the beginning of the movement phase. All units of warriors within 6"roll a D6 and all units of immortals a D3. Add this many models to the unit so long as it doesn't exceed starting size. This is a great formation if you aren't using a decurion as it allows a solid firebase which will continue to resurrect itself so long as the monolith remains alive.

Conclusion
Overall I think the Necron Codex is a very good effort on GWs parts. The book itself is extensive and packed full of pictures and datasheets. They've done a very good job of balancing out a controversial codex and as a result have made it so that while the army is still strong, it doesn't have so many auto-include units any more. Highlights include the decurion detachment style of organisation, while areas which fell a bit short of the mark include the simplistic squad markings section, loss of variety amongst Crypteks and the random nature of the C'Tan powers. Overall though very impressed with this release. Cheers.