Showing posts with label Adeptus Mechanicus. Show all posts
Showing posts with label Adeptus Mechanicus. Show all posts

Sunday, 15 November 2020

Long overdue hobby updates



Hello everyone. I have been off the radar for almost 2 years now it appears from the date of my last post. Many a reason for this. Exams, new baby, new job, working on the house and garden, COVID etc etc. the blog(s) just fell by the wayside sadly. Hobby output is less now than previously but I’m still plodding on through the endless backlog. Sadly not gaming at present due to COVID (my last game was 8th edition). Still, today I am sitting down for a few hours and updating some things on both sites, as well as clearing out the spam comments. Hopefully this will be a more regular thing from now on but as my hobby output is less, there'll be less to share.

Previously I have let my love of loyalist marines dominate my hobby time, but am branching out now into other armies. The past 2 years I have expanded several fledgling armies into full blown complete collections, most notably imperial knights, death guard, genestealer cults and adeptus sororitas. These are collections that are fully assembled and basecoated. With a couple of hitches that is. I stupidly (after several weeks of hard labour) took a load of sisters and death guard outside to spray them on an unusually warm day. Long story short - the spray finish was rough rather than smooth on leaving me rather annoyed that I'd tripped at the final hurdle. I still need to strip a load of them.

For loyalists, I've made a good start to my sisters (another separate post on them coming up in a while) with a fair few fully painted. Several of my custom knight household are painted as things stand. The admech have been updated with all their bases done and 'most' models basecoated, though I am slowly ploughing through airbrushing chrome onto the vehicles. I have a small cadian (necromundan) infantry army which I have developed a speed painting technique for as seen below. I also have a leman russ tank division but am struggling to find a colour I like for them. Once I've decided I can blast through spraying them fairly quickly. 









Moving onto chaos now, I've done nothing in terms of daemons (except a copy of wrath n rapture gathering dust) but have collected a fair few chaos marines for an upcoming black legion project. I assembled an alpha legion force (Test models seen below) and also the aforementioned death guard - my only  army painted using contrast. (Note the skaven cultists)

 





 Lastly the xenos. No action for orks or tau, though I did paint up a fair few nids for a game at whw pre-COVID. I've recently started to put the finishing touches to my Alaitoc army incorporating some corsairs as swooping hawks and rebasing most of the army. I'm now starting to move on to updating my necrons with the new releases. Fingers crossed I will post up about my sisters soon as i'm particularly proud of them. Cheers. 

 






 

Monday, 3 September 2018

Ryza adeptus mechanicus army takes shape.



Greetings all.

Thought I would share my latest hobby offering. I decided to go with ryza for admech - I like the fluff, the name and, most of all, the colour. For the cloaks I went with a layer of troll slayer orange over jokaero and then shaded and highlighted with fire dragon bright and carroburg crimson. Lastly, a glaze with an old lava orange ink brought it all together. For the robots and other vehicles I used alclad candy lacquer with an airbrush. Tricky to get right as the coverage has to be total but worth it. The airbursh was also useful for the plasma effects. Lastly, they were all ryza transfers apllied then based with the martian texture paints, varnished (gloss for the bots). They are complete aside from some highlighting (ran out of time) and thus I will probably now move on to assembling the rest of the army. Very happy with the results and how they performed at the tournament, 

Cheers.




Monday, 10 April 2017

Shadow War Argmageddon: terrain sprues explained.

Hi everyone.

I was very happy to receive my copy this morning and the first thing that struck me was that it was a much bigger box than I had anticipated. Same as Renegade and packed with sprues. A real treat so I hope they rerelease it for any that missed out. I'm not going to review the contents or the rules but I did want to take a closer look at the scenery sprue contents, as this had me a bit baffled from the start as it may have done others. It's much clearer now and hopefully will be for everyone after reading through this. 


There are 8 total sprues of scenery in the set, 7 of which are unique with one being a duplicate. They are seen in the picture below and have been labelled A-G to make things easier to follow throughout the article. What becomes clear is that you have essentially 2 of the regular release kits included in the set and an additional 4 sprues. In total you have a full range of the sector mechanicus sprues but it's not quite so straight forward as bundling 3-4 kits together. The other thing that becomes apparent is that the individual releases priced at £30 are made up of 2 sprues, whereas the £45 ones contain 4 sprues and thus are better value. Lastly, the only kit to contain a unique sprue not duplicated elsewhere (but included in shadow war) is the second sprue from the alchamite stack. (sprue E)

All 8 sprues

Here's a rundown of each sprue:
A - ladders and octagonal platform
B - smaller vent stack
C - ladders and struts
D - square platforms
E - large vent stack
F -  furnace
G - skull spider and 90 degree platforms


Ferratonic furnace
Alchomite stack

Ferratonic incinerator


Promethium forge


A summary of each kits compostion:
1. Ferratonic furnace (A+F)
2. Alchomite stack (B+E)
3. Ferratonic incinerator (A+C+D+F)
4. Galvanic magnavent (B+C+D+G)
5. Promethium forge (A+B+C+G)

From this we can see a few obvious things. Firstly, there are two categories of terrain: 2 sprue and 4 sprue. Secondly, as aformentioned, kit 2 is the only one to make use of sprue E. Thirdly, there's only one sprue difference between kits 4 and 5.  Lastly, Kit 3 is essentially a larger version of kit 1 and it could be argued that the SW:A kit is actually kit 2 + kit 3 plus a couple of extra sprues.

I'm very pleased with the purchase overall (which was even better with an RRP of £80 as opposed to the £90 printed in white dwarf. I'm hoping to wait until I have a few more scenery kits and my Space marine projects are out of the way before turning my attention to a sector mechanicus. (Summer of scenery Alex?) Hope this was helpful. Cheers.






Wednesday, 6 April 2016

Hobby updates and a very belated welcome to 2016



Hi guys,
I posted on my other blog for the first time this year on Monday but it has been even longer for this Blog since I last posted anything. Exams, new job, house moving etc etc have made for less spare time and though I've squeezed in hobby / gaming, blogging has sadly fallen by the wayside. Still, now I should be able to post more regularly. Here are the things I've been working on so far and will continue to work on for the forseeable future.
Mechanicus:
I'm hoping to assemble a small Admech army and the start collecting set has been a great way to kick-off. So far I have 30 rangers/vanguard, a Dominus and two Onagers, so still a long way to go but at least it makes for a legal ar 
Genecult:
Wow, what a long time coming these models have been. And they don't disappoint in the slightest. Absolutely love the modern take on the designs and am thrilled that GW has revisited one of the armies / fluff pieces that have helped make 40k what it is today. I just hope that this means Eldar Exodites, Arbites etc are due some love too. Let's hope that both Genecult and Deathwatch get some further support later on in the form of Harlequin-style mini-releases and codexes. Paint scheme wise I've gone with Kraken to fall in line with the rest of my Tyranids, and with purple-tinted metallic mining gear, orange overalls and green rags. I used textured plasticard for basing all the larger models, but used my Iron Hands bases for the 25mm ones as they're getting replaced anyway. 


Necrons:
I have only just started dabbling again with these chappies. Essentially, I have 4 armies in boxes needing attention to get them up to speed. Luna Wolves and Necrons I am addressing this year, with Chaos and Imperial Guard next year. The Necrons effectively have a tomb awakened set needing assembly along with some undercoat / basecoat spraying and the update to 32mm. Should be quite the army once finished and very striking with the chrome / gold models and green crystals on bases. Along with Luna wolves, these chaps will be getting the most hobby attention between now and Summer.  

Tau:
I began my third phase of expansion with the Tau, investing in the new start collecting set, Commander, some spare turrets and eventually both a stormsurge and Supremacy suit. Most of it is now assembled and both undercoated and basecoated, but the big chap is packed away so only some in progress shots of him. Really love the new Tau kits and design aesthetic. As far as paint schemes go, I was initially intending on Tau sept ochre using the desert coloured army painter spray as a basecoat. However, I'm now torn between using a more zamesi desert colour and am working on side-by-side test models to compare. Outstanding models are the stormsurge, the big guns for the supremacy suit and a few drones / weapon systems / fire warriors then the army is all good to go.  



Eldar:
Curse my folly. Tragedy befell the tenuously balanced phantom as I took him to Alex's for an airbrush session. With no particular focus of trauma, the leg simply snapped at the hip joint and the whole thing ended up on the pavement. Luckily nothing major broke anywhere except at the joints. I have since consigned it to the cupboard in pieces where it will stay until after I have moved house. I have already got some more brass rod and intend to rework the leg position so he is still running and dynamic but so that the trailing foot is adjoined to the base for greater stability. Will be a while though. 

Sniff, before the fall. That's all folks.

Friday, 26 June 2015

Hobby pledges - the half year weigh-in.





Well folks, I seem to remember making some pledges to complete certain hobby projects about 10 weeks back. Now it seems the time has come to name and shame my shortcomings, but also to highlight the success stories. It's been a busy few months outside the hobby working on a new rotation in a very hectic Medical Admissions unit and getting my NHS Portfolio up to scratch to progress to the next year of my training (which I'm happy to say I did), but there's always time to squeeze in a bit of hobby somewhere. I can happily say that while I did indeed fall short on a few things I delivered on most and even threw in a few wildcards to boot. Here's a rundown:

The Good:

Orks:
Got em done, and they worked out beautifully. Lots of fun conversions in there. Now just to add paint (!). Sadly, one project I really did want to get finished didn't and that's the custom Morkanaut, who will join the list for early next quarter.




Eldar:
Ok so I couldn't resist a little bit of Eldar love and so painted up the Wraithknight in base colours for a game and have started to basecoat some striking scorpion as well as adding the beautiful new Autarch model to my army and re-jigging my 3 Autarch models as a result.  



Heroes of Badab:
Objective very much secured. All these chaps got basecoated and have finished scenic bases in 32mm no less. Vehicles are aaaallmost there, won't take long to add the final layers to get them tabletop ready. But their tale doesn't end here - my plan for them is to have them fully painted by Christmas one squad at a time. First game coming up soon too with the new Codex.



Skitarii:
Well I managed to get my small but lovable Admech force assembled and sprayed (they even got a Magos buddy) up so they're now well on the way to becoming a proper army. Really keen to expand upon them, just waiting for some time, money and an Imperial armour book!



Tyranids:
I actually achieved more than I thought I would on these guys and have basecoated most of the models that were added save for a few. Between them and rebasing some older models onto 50mm there isn't really anything outstanding for this army at present which is great news.



Horus:
Assembled and primed, the arch-traitor is sitting there on a shelf taunting me. He and the Avatar next to him are top priority painting projects for the next quarter.



Odds and ends:
Well the stormtrooper squad and Templar Honour Guard are still sat in a box but the Deredeo dreadnought for the smurfs and Captain/standard for the Imperial Fists got mostly assembled.

The Bad:

Necrons:
Well, safe to say I didn't even make a start on these chaps. It became clear halfway through something would have to give and they were it. I decided instead to push them to the top of the list for the next quarter instead.

Blood Angels:
Low on the priority list but I had hoped to start upgrading them to 32mm bases - a can of Mournfang brown spray has already done the hard work, but the main barrier at the moment is getting them all basecoated in a couple of layers of mephiston red before doing that. It'll take a while but will be worth it in the end.

The Unexpected:

The past 10 weeks have thrown up some interesting surprises which have thrown my schedule off from time to time. Execution force not only gave me some worthy additions to my Chaos horde (not long now my pretties) but 4 amazing new Assassin models. It also inspired me to finally finish my original assassins, who are almost there.



The new Marine Codex brought with it new purchases also which I've been integrating over the past few weeks. If you saw the picture I posted a few weeks back (below) then you'll know I have more than a few Marine armies. While I haven't drastically altered any of my armies despite many of them being incompatible with the new Gladius, I did adjust a few numbers here and there and added in two of the new devastator kits and an assault squad. Overall, most of the armies needed a little something doing to them, be it base-coating a few models or magnetising here and there and so while this process is well underway, I anticipate it going on into next quarter also. It's always good fun and rewarding to see things come to fruition so I look forward to it. Dark Angels will be getting a third tactical squad to bring them up to demi-company strength. Another sore point is trying to gradually update everyone to 32mm bases, meaning rebasing the power armour in many marine armies and getting edge expanders for those on scenic bases.

Well, with Fantasy right around the corner it will actually be quite nice to take a breather for a month or so and get on track with things. I'm pretty pleased with how I've done over the past 10 weeks as when time pressures from elsewhere squeeze your hobby time to lower priority I think it's important to set goals and targets to stop things from getting totally neglected. Plans for the rest of the year are, as well as keeping up with any exciting releases, to get those darn Necrons assembled and sprayed, give some love to my Luna Wolves and Imperial Guard (who will then effectively be the only 2 non-fully assembled armies) and start to build up a decent Mechanicus contingent. Great time to be in the hobby. That's all folks - I'm off for a much-needed 2 week holiday in the sun. Cheers.

Sunday, 7 June 2015

Cult Mechanicus review part 2





On to the second and final part of the CM review folks. Enjoy.

The units:

Magos Dominus:
Now, as mentioned above this is possibly my favourite GW model in a long time. But how do the rules stack up? He weighs in at just over 100 points and is the only HQ with a pretty good profile: 4/5/4/4/3/3/2/9/2+. Basic weaponry is a volkite blaster, macrostubber, power axe, mechadendrite harness, scryerskull and refractor field, as well as being relentless and having feel no pain. So a pretty good all round character. Where he begins to shine even more is with the Master of Machines rule, which allows him to forego shooting ONE weapon and instead may either repair/restore a hull point to a vehicle he is in contact with or inside, or restore a wound to a model in his unit (CM or Skitarii). This is on a 2+! At a cost he can swap out his volkite for an eradication ray and/or his macrostubber for a phosphor serpenta. Plus he gets access to the relics and special issue wargear (digital weapons, infoslave, conversion and stasis fields). Heck of a lot of options for the old chap, who is effectively going to be best both bolstering a squad/vehicle loaded out with a relic or two. In a squad of Katephrons plus the IWND relic he'd be a beast.

Kataphron breachers:
At long last, the oft mentioned battle servitors have some awesome models. Plus rules to match. These chaps are troops and more suited to close combat. They're profile is 3/3/5/5/2/3/1/8/3+ and they cost half a dreadnought each. As with all units they have canticles and, as you would expect, are very bulky. The squad can be bulked out to 12 total (!) which while expensive (on the wallet too) would be a terrifying unit to face down. The heavy arc rifle and arc claw are the standard equipment, meaning these chaps are loaded out for anti-vehicle duties primarily with all that haywire. You can, however, swap out the arc for a torsion cannon and/or a hydraulic claw, which makess them a bit less vehicle specific but still most suited to anti-vehicle duties. These chaps can take a beating and, thanks to canticles, can hand it out also.  

Kataphron Destroyers:
The ranged equivalent to Breachers, destroyers are a bit pricier but have 2 ranged weapons and a 4+ armour save - other than that they have the same rules/profile/squad size. The plasma culverin comes as standard and can be swapped out for a heavy grav cannon for free. Both these weapons are nasty! The secondary armament of a phosphor blaster can be swapped out for a cognis flamer at a cost. A mixture of the two secondary weapons is probably a good bet so you can both remove cover from enemies and defend yourself from charges with wall of flame. Again, beautiful models and deadly with canticles and its perks.

Fulgurite electro-priests:
A blast from the past, electro-priests are back, and this time they have two distinct flavours in Elites. The more aggressive of the two, the fulgurites, focus more on melee and sucking the energy out of others. At a fairly costly 18 points each, you get a reasonable unit with a guardsman statline but with an extra attack, WS4 and Ld9. As well as canticles you get feel no pain and zealot. These guys can be taken in squads of 5-20. So far not sounding great right? Well, there is more. The voltagheist field gives a 5++, hammer of wrath and ignores the initiative penalty for terrain. The electroleech stave is +2S, AP4, concussive and grants ID on a 6 to wound. One last perk is the siphoned vigour rule, which means if you kill a unit with them their ++ save goes up to 3++. In combination with canticles, careful use of these chaps could make them a terribly destructive unit (S8 and a 3++) but careful play and timing will be key. Great to see them making a comeback to the tabletop.

Corpuscarii electro-priests:
The opposite of the fulgurites, these chaps favour ranged combat and administer electric shocks rather than sucking the life out of their enemies. Effectively the same cost and statline, the only difference is they have BS4 instead and wield electrostatic gauntlets, which while only providing them with +1S in melee grant them a short ranged assault 2 TL attack. The shock rule means each roll to hit of 6 (tesla effectively) grants 2 additional hits in the shooting phase. So a decent ranged anti-infantry unit but TBH I think that range is too short to make them a preferable option to their melee orientated cousins.

Kastelan Robot maniple:
Robots also make a welcome return to 40k. The Kastelan (Based on the old Castellan) comes in a unit of 2-6 accompanied by 1-3 Datasmiths. While the smiths cost the same as a Breacher, the Robots themselves are pretty pricey at about the cost of a vindicator. The robots themselves are 3/3/6/7/3/2/2/7/3+ monstrous creatures, while the Datasmith is 3/4/4/4/2/3/2/9/2+. The Kastelan comes armed with a carapace incendine combustor and 2 power fists, while the Datasmith also packs a power fist and in addition has a refractor field, dataspike and the deadly gamma pistol. Not to be let out, the repulsor grid on the Kastelans also grants them a 5++ against ranged attacks which, if they pass a saving throw against a ranged attack on a 6, allows them to deflect that same shot (same S/AP at the unit that fired. Nice!

Options wise, the Datasmith can take special issue gear and relics, while the Kastelans can upgrade both power fists to a TL heavy phosphor blaster and the incendine combustor to a further heavy phosphor blaster. This gives you a decent amount of ranged firepower which in addition to canticles and battle protocols can be made even better. Battle protocols are chosen at the end of each of your turns and become active the beginning of the following of your turns. If no Datasmith remains alive, you're stuck with the last protocol you used for the rest of the game. You start the game with aegis protocols, and may switch freely between aegis, conqueror and protector protocols throughout the game:

Aegis - feel no pain
Conqueror - Double attacks but can't shoot
Protector - can't move but can fire carapace weapons twice.

Now, while usually I would advocate a unit of mixed wargear and abilities, the above obviously favours single purpose units to make the maximum usage of the protocols. So start your melee unit in aegis then switch to conqueror when you think you're about in charge range, and your shooty unit in aegis until you're in cover/melee range. Really nice little set of rules adding a further layer of complexity to this new army and ruleset.

Formations:

Cohort Cybernetica:
This formation is a tech priest Dominus and 2 Kastelan units all bundled together into a single unit. (counts as 3 for canticles and VPs) They get Adept of the Cybernetica, which grants the Dominus the same ability as the Datasmith with regard to protocols except that you may enact the protocol immediately at the end of the turn. So in effect you can switch from destroyer to aegis and give yourself more survivability in the opponents turn for example. They also get targetting override, which means you sacrifice any number of Datasmiths/Dominus shooting in order to grant a single Robot split fire in effect.  

Elimination Maniple:
This formation is 2-3 units of Destroyers and 1-3 units of robots. The perk comes in the form of elimination volley, which means that if a robot scores 1+ wounds/glances/pens on a unit/vehicle with a phosphor weapon, destroyers gain +1BS and ignores cover that turn! Seems like overkill, but actually if you pair up destroyers with robots you can effectively destroy units trying to seek cover. After all, the destroyers weaponry is all AP2 so not much will be safe.

Numinous Conclave:
2-3 unit of each type of electro priest (equal numbers). They all gain crusader and a couple of addition rules. The Corpuscarii giveth means that Corpuscarii fire an extra shot against units if they are within 6" of Fulgurites and electrify the enemy unit. The Fulgurites taketh away means they get to re-roll to wound against electrified units in melee. Not sure it's worth buying all those priests for but this is a beautifully synergistic little rule.   

Holy Requisitioner:
A Dominus paired up with 2-3 units of Breachers, this formation boasts deep strike and a couple of other rules too. Inhuman avarice gives the Breachers counter-attack and zealot when within 6" of an objective, while apparition extremis means you make a single deep strike roll for the entire formation (which must start in deep strike reserve) The Dominus must be placed first but does not scatter when within 6" of an objective. Likewise, the Breachers do not scatter within 6" of the Dominus. Guaranteed to scare the hell out of your opponent, this would be a great way to get a lot of haywire in your opponents face very quickly and secure an objective into the bargain.  

Adeptus Mechanicus War Congregation:
This was the WD exclusive Formation which I've included here for completions sake. It effectively allows you to merge all the recent 3 codexes together and gain extra perks. You need to take the Knight Oathsworn detachment (1-3 Knights), a Skitarii Battle Maniple and a Cult Mechanicus battle congregation. While this may sound like a lot it's really not - you could run it with a single Knight, 2 units of 3 Breachers, a Dominus and the larger maniple formation from Skitarii. That will account for at least 1300 points, but here are the perks you get. The Dominus gets a Warlord trait reroll, ALL units gain Canticles and, wait for it, ALL weapons, wargear and relic options taken in this formation are free. Yes, completely free. Plus none of  your weapons get hot anymore. Wow, just wow. It's pretty insane. So your Knight can max out on weapons, as can all you Skitarii and your Dominus and it all costs nowt. When eventually I build up an Admech army, no doubt this will be the way to run things.

That's the end of this review. I'm gonna take a massive breather and gear myself up for the behemoth of a review that will be Codex Space Marines, no doubt shortly followed by Codex Dark Angels. Less than a week to go now chaps - check out my other blog for those. Cheers.